Sony using blockchain to secure digital rights
Entertainment giant Sony has been exploring potential use cases for blockchain technology.
The overall scope for the exploration was to determine how it could further protect the rights and ownership of digital content such as music, films, textbooks, eBooks and virtual reality (VR).
Sony has created a ‘Digital Rights Management‘ (DRM) platform to achieve this.
Each piece of digital content will be time stamped with a certificate of authenticity enabling people to prove true ownership over each one.
Similar use cases have been used in the art industry, where blockchain can be used to prove provenance.
Likewise, the technology has slowly made its way to video games in the shape of non-fungible tokens (NFTs).
These are in-game assets underpinned by blockchain so that the owner can indefinitely store them, or sell them at their discretion (to name but one application in gaming).
While Sony has not explicitly stated that it will be utilising the technology in video games, it is not unreasonable to think that the behemoth hasn’t considered such a notion when it has already begun exploring its use case with digital rights management.
Some gaming companies that utilise the technology have devised methods to use NFTs between several games, with one such example being the Enjin-led Multiverse.
The Multiverse is comprised of many developers creating many different titles. Multiverse items in one of these games can be transferred and used in an entirely different one.
For example, Enjin turned a wooden sword and a wooden shield from Minecraft into NFTs and both of these are now usable in Multiverse games.
Sony is unlikely to implement blockchain to this extent in its video games soon, but it could well be thinking of other applications now it has created its DRM system.
Interested in reading more blockchain gaming-related stories? Discover more about publishing giant Ubisoft advising on Dapper Labs’ new blockchain.