Assassin’s Creed: Valhalla will not halt story progression with grinding19th May 2020
Ubisoft’s hotly anticipated Assassin’s Creed: Valhalla will not force players to grind in order to progress the game’s narrative.
The previous two entries – Origins and Odyssey – deviated significantly from the franchise’s roots, opting to take a more role-playing game (RPG) approach.
In doing so, it became difficult to rush through the main story without first levelling up through completing side quests.
For RPG enthusiasts, this was enjoyable but some die-hard fans of the series were left with a bitter taste in their mouth.
However, Valhalla creative director Ashraf Ismail recently spoke to Kotaku and revealed the upcoming title will not halt story progression in the same way.
There will still be other activities for people to complete – such as Viking raids and rap battles – but completing these will not be a necessity for the narrative to advance.
As such, there is hope the forthcoming game will be balanced and allow players to choose their preferred path.
Details on the story itself still remain scarce, but it is expected to start in Norway with various excursions to Saxon countries.
It is not yet clear which historical figures will be included, but if large portions of the game are spent in England, it is possible King Alfred of Wessex will cause troubles for the Vikings.
Like with the previous instalment, there will be a playable male and female protagonist – both of which will be considered canon.
Much in the same way as Bayek from Origins had Senu to guide him, and Alexios/Kassandra from Odyssey had Ikaros, it seems as though Eivor will be guided by a raven. This figure is more than likely the Norse god Odin.
There is no confirmed release date for Assassin’s Creed: Valhalla, but it is expected to launch at the end of the year.
Interested in reading more Assassin’s Creed-related news? Discover more about how Valhalla was revealed on a Twitch live stream with artist BossLogic.