Daedalic’s Gollum won’t look like he does in the Lord of the Rings movies9th January 2020
One of the more interesting video games set for release on the next-generation consoles is Deadalic’s The Lord of the Rings: Gollum.
It follows the character who was once a hobbit named Sméagol who quickly became corrupted by the One Ring.
The ring was forged in the fires of Mount Doom during the Second Age by the Dark Lord Sauron and it continuously longs to return to its master, even when in the hands of others. The evil contained within corrupts those who hold it.
During the events of JRR Tolkien’s ‘The Hobbit’, it falls into the hands of Sméagol and by the time of ‘The Fellowship of the Ring’ he has fully transformed into Gollum. He is persistently torn between the two personalities.
Deadalic’s video game follows the former hobbit who is eternally conflicted between his two personas. The studio recently shed more light on the upcoming game during an interview with EDGE magazine.
Perhaps one of the most interesting talking points is that Gollum won’t look as he did in Peter Jackson’s movie trilogy.
“We don’t want to displease the folks who have only seen the movies. But in short, he doesn’t look like Andy Serkis,” said Kai Fiebig, senior producer.
“We started with the person he was and then evolved him. You can see that this was since something like a human being, before the Ring corrupted him.”
He continues to discuss how one of the aims was to make the player both love and fear the character, depending on which personality is dominant at the time.
The split personalities will add an interesting layer to the overall experience because the player will be tasked with choosing options that prompt the narrative in a different direction.
If they have been siding with Gollum for the duration of that chapter, it will be harder to choose Sméagol at the end of the level because they have fought for the other side.
Likewise, when navigating the world sometimes the best possible path is to sneak past guards. With this character – who frequently talks to himself – the player can be instructed on what to do without feeling like the instruction has been shoe-horned in. It should feel natural.
The game has been described as an adventure/action title and has been confirmed for a 2021 release date on PC, PS5 and Xbox Series X.
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