Companions in The Last of Us 2 will actually help in combat2nd October 2019
The long-awaited action-adventure game The Last of Us 2 will have companions that actually aid the player during combat scenarios.
The first game graced the PlayStation 3 back in 2013, and fans have been longing for a sequel ever since.
Naughty Dog – the developer behind the game – has often implemented companions that deal little damage in its other titles.
The Uncharted game series is one example of this. The franchise follows Nathan Drake on his treasure hunting adventures, and he is often accompanied by characters such as Sully, Elena, and Sam.
The AI reacts as you would expect in combat: hiding behind cover and returning fire. However, despite their theatrical shooting of endless rounds, they never actually take down an enemy.
The focus has always been on the player taking down foes. After all, Naughty Dog excels at crafting stellar action-based titles that grip gamers.
During a recent interview with GameSpot, Anthony Newman – co-director of the upcoming The Last of Us title – revealed: “Our allies can do a lot of pretty exciting new stuff where they can get stealth kills independently.
“They have their own pretty nuanced melee system where they can interact with enemies in melee and also help you out and rescue you. They’re a little bit more flexible and nuanced this time round.”
The co-director also revealed that in previous games, the player’s allies often do ‘fake damage’ where you see them shoot an enemy, but the bullets are doing very little actual damage.
It remains to be seen to what capacity the AI companions will assist the player in The Last of Us 2, but it certainly seems like a massive step up from other Naughty Dog titles.
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