Ghost of Tsushima will not have traditional waypoints14th April 2020
Ghost of Tsushima will not have traditional waypoints to guide the player and instead they must rely on the world’s landmarks to navigate the game.
Sucker Punch’s hotly anticipated action-adventure title will depict the first Mongol invasion of Japan in the 1270’s.
The protagonist – Jin Sakai – is among the last samurai on Tsushima Island but he is also capable of learning ninja-like skills and abilities.
New details have since revealed the way the player chooses to fight will have a direct impact on the hero’s relationships with non-player characters (NPCs).
The player’s uncle is a well-trained samurai and naturally does not approve of other fighting styles. He will take issue with Sakai should players opt to use them.
Similarly, an expert archer by the name of Makoto can drastically turn on you if he disagrees with too many of your decisions.
In extreme cases, he will even fight you if the relationship sours too much.
While other games of a similar nature rely on waypoints to direct the player, Ghost of Tsusihma will not offer anything like this.
Instead, they must rely on physical locations and landmarks to navigate the world and proceed with the story.
Further details on this remain scarce, but it would seem players must truly learn the landscape and understand which path leads to where.
This could result in numerous hours lost solely to discovering where the next mission may be, but it should also add a deep, immersive layer to overall experience.
Despite the mass delay of video games this year – due to the COVID-19 pandemic – Ghost of Tsushima is still slated for release on June 26, 2020.
Interested in reading more details about upcoming games? Discover more about how The Last of Us 2 players will not be ambivalent about its narrative and character exploration.