Naughty Dog’s Neil Druckmann has not ruled out The Last of Us: Part III

Naughty Dog’s Neil Druckmann has not ruled out The Last of Us: Part III

10th June 2020 0 By Jordan Heal

Naughty Dog’s creative director Neil Druckmann has not ruled out the possibility of The Last of Us: Part III.

The sequel to the studio’s 2013 masterpiece is still a little more than a week away from release, but despite this, the developer is already looking ahead to the future.

While there is no concrete confirmation of a third instalment – as a brand new IP may be developed instead – the creative director’s comments are bound to cause excitement for fans.

The original Last of Us was both a critical and commercial darling, often heralded as one of the greatest games ever made.

Speaking to GQ, Druckmann revealed how the first instalment’s ending is held ‘sacred’ by many, and this led to the studio heavily contemplating how to continue the story.

He discussed how some suggested a possible sequel in Europe or Japan, but he considered divulging from Joel and Ellie’s story as the “coward’s way out”.

“To me, at that point, you might as well do a new IP, versus saying: no, we’re going to double down and we’re going to expose what this ending means.

“To take some of the things people hold sacred and just… dismantle it.”

Druckmann’s comments fall in line with Joel’s voice actor Troy Baker’s own sentiments, who recently said:

“I don’t know whether people are going to like it or if they’re going to hate it, but they definitely will not be ambivalent about it.”

It is interesting to see that despite the creative director and voice actor’s comments, there is still room for a third entry.

However, given the length of time that spanned between the first and second instalments, it will likely be some time before the third one is released.

The Last of Us: Part II will release on June 19, 2020 for the PlayStation 4.

Interested in reading more Naughty Dog-related news? Discover more about companions in The Last of Us: Part II will actually help the player in combat.