Cloud gaming in Asia is forecast to generate $3 billion in 202330th September 2019
Cloud gaming in Asia is forecast to generate a mind-blowing $3 billion within the next five years while reaching an anticipated 60 million gamers.
By the end of the year, Niko Partners is forecasting that cloud-based gaming platform users in Asia will reach three million.
The users will be primarily coming from subscription and business-to-business (B2B) services in Japan.
According to the data – gathered by Niko Partners – it is speculated that this figure will rise to a remarkable 60 million by 2023.
This number will reportedly be eclipsed by 2028 with Niko Partners suggesting that cloud gaming in Asia is projected to surpass 500 million users.
It also believes that cloud gaming platform revenue in Asia will reach $270 million in 2019 before hitting a staggering $3 billion in 2023.
Part of the reason for why it could be successful is because it will remove cost and platform entry barriers that currently exist in gaming when looking for a console or PC powerful enough to run modern games.
It will also strip away the need to constantly upgrade hardware and players should, in theory, be able to play games on existing devices or future ones that boast low specifications and, by default, cost less.
Niko Partners believes the biggest opportunity for it lies with smartphone devices. Smartphone gamers currently make up the largest portion of the Asian gamer audience.
It also illuminates on how 5G and unlimited data plans will be pivotal for its success in Asia because without a strong internet connection it would be incredibly difficult to access games on a cloud-based platform.
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