Stadia will soon have less lag than a PC, claims Google
Google says it is confident that Stadia will vastly outperform desktops and other local hardware within two years.
Madj Bakar, the internet giant’s vice president of engineering, believes that with the technology it has recently been developing, the product will make games feel more responsive in the cloud and make them run faster “regardless of how powerful the local machine is”.
Bakar reveals that this will be accomplished through ‘negative latency’ – a unique phrase he has coined himself.
He is referring to creating a buffer of predicated latency through which Stadia can mitigate player’s lag seen on their end of the cloud network.
Reducing lag can happen in several ways, with one method being to rapidly increase the frames per second (FPS) which, in turn, reduces the latency between player input and what is displayed on screen.
Surprisingly, the product will mostly sever latency through its ability to predict button input using machine learning.
Google will be utilising the technology to enable Stadia to game for the user, essentially serving as the next stage of aim assist, which is commonly used in first-person shooters.
While it could reduce lag, if not executed correctly this could lead to inherent problems such as the artificial intelligence (AI) predicting the wrong button. Such an instance could occur during an online first-person shooter match where slick and fast button presses are required to outperform an opponent, or the team’s game plan might need to be altered on the fly.
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