Cyberpunk 2077’s multiplayer will have ‘wise’ monetisation26th November 2019
The hotly anticipated Cyberpunk 2077 will incorporate monetisation into its multiplayer mode, it has been revealed.
CD Projekt Red’s next big hitter isn’t set for release until early 2020 and yet it is has frequently been one of the most discussed games of the year.
The Polish-based developer’s last endeavour was the hugely successful ‘The Witcher 3’ which was devoid of any in-game microtransactions.
The only exception was the downloadable content (DLC) expansions ‘Heart of Stone’ and ‘Blood and Wine’ which, together, added a minimum of 30 hours of additional content, making them some of the most valued DLCs in history.
Last month, eGaming Desk reported on how CD Projekt was thinking about following in the same footsteps as their last outing, at least in terms of paid content.
At the time, John Mamais revealed that in his opinion it is a ‘bad idea’ to implement microtransactions “after you release a game”.
He proceeded to state how The Witcher 3’s model worked well for the company and he doesn’t see why the studio “wouldn’t try and replicate that model with Cypberpunk 2077”.
The fantasy game – released back in 2015 – was entirely single player and didn’t offer any multiplayer modes, something which its next title will.
During a recent meeting with investors, chief executive officer Adam Kiciński revealed that CD Projekt Red will be looking to monetise its online mode.
“We believe right now it’s definitely too early to share any details on that or give guidance; the project is in a relatively early stage,” he said.
“We keep experimenting – that’s our first multiplayer game.
“We check various options and possibilities, and it’s definitely not the time to point you to a specific direction on that.
“Of course, you can expect that we won’t change our policy towards ‘deals with gamers,’ so I expect wise monetisation and – always – value for money.”
Kiciński’s comments are interesting for two reasons. Firstly, the Polish studio is widely praised for ensuring the content it releases matches the value it is sold for and hasn’t given fans a reason to worry, so far.
Secondly, it would seem that from the comments monetisation will only affect the multiplayer and, as such, shouldn’t tarnish the single player story – which if it is anything close to The Witcher 3 will be very, very long. He also hasn’t mentioned anything about loot boxes.
Loot boxes are often random with the odds of packing high tier items being incredibly low, which doesn’t fit the “value for money” bill.
However, since its last major release the world has been taken by storm with the likes of Fortnite and Apex Legends, which have drastically popularised microtransactions and loot boxes.
If CD Projekt is looking to compete with the likes of Epic Games and Respawn, it very well might go down a similar route, much to the chagrin of loyalists to the company.
Providing the single player remains unburdened by in-game purchases, it could still very well follow in the footsteps of earlier projects by the developer.
Kiciński does note the multiplayer section of the game is in its early stages and until more details are ready to be announced, the full extent of its ‘wise’ monetisation ideas are yet to be fully realised by the public.
Interested in reading more Cyberpunk 2077-related stories? Discover more about how it will likely replicate The Witcher 3’s model for paid content.